COLLABORATIVE
ONLINE SOFTWARE
WHAT IS COLLABORATIVE ONLINE SOFTWARE?
Collaborative
software or groupware is an application software designed to help
people involved in a common task to achieve goals.
One of the
earliest definitions of collaborative software is 'intentional group processes
plus software to support them. The design information
technology, seems to have several definitions. Understanding the differences in
human interactions is necessary to ensure that appropriate technologies are
employed to meet interaction needs.
Collaborative
software is a broad concept that overlaps considerably with Computer-supported cooperative work (CSCW). Some authors argue they are
equivalent. According to
Carstensen and Schmidt (1999) groupware
is part of CSCW. The authors claim that CSCW, and thereby groupware, addresses
"how collaborative activities and their coordination can be supported by
means of computer systems."
Software
products such as email, calendaring, text
chat, wiki, and bookmarking belong to this category whenever used
for group work, whereas the more general term social
software applies to systems used
outside the workplace, for example, online
dating services and social networking site like Twitter and Facebook.
It has been suggested that Metcalfe's
law — the more people who use
something, the more valuable it becomes — applies to these types of software.
The use of collaborative software in the work space creates a collaborative working environment (CWE). A collaborative working
environment supports people in both their individual and cooperative work thus
evolving into a new class of professionals, e-professionals,
who can work together irrespective of their geographical location
Finally,
collaborative software relates to the notion of collaborative work systems, which are
conceived as any form of human organization that emerges any time that
collaboration takes place, whether it is formal or informal, intentional or
unintentional.
SELF EXPLANATORY VIDEOS
ORIGIN
Douglas
Engelbart first envisioned
collaborative computing in 1951 and documented his vision in 1962, with working
prototypes in full operational
use by his research team by the mid-1960s, and held the first public
demonstration of his work in 1968 in what is now referred to as "The
Mother of All Demos."
Online
collaborative gaming software began between early networked computer users. In
1975, Will Crowther created Colossal Cave Adventure on a DEC
PDP-10 computer. As internet
connections grew, so did the numbers of users and multi-user games. In 1978 Roy Trubshaw, a student at Essex
University in the United Kingdom, created the game MUD (Multi-User Dungeon). A
number of other MUDs were created, but remained a computer science novelty
until the late 1980s, when personal computers with dial-up modems began to be
more common in homes, largely through the use of multi-line Bulletin Board Systems and online
service providers
The US
Government began using truly collaborative applications in the early 1990s.[8] One of the first robust applications
was the Navy's Common Operational Modeling, Planning and Simulation Strategy (COMPASS).[9] The COMPASS system allowed up to 6
users created point-to-point connections with one another; the collaborative
session only remained while at least one user stayed active, and would have to
be recreated if all six logged out.
In 1996, Pavel Curtis, who had built MUDs at PARC, created PlaceWare, a server that
simulated a one-to-many auditorium, with side chat between
"seat-mates", and the ability to invite a limited number of audience
members to speak.
COLLABORATIVE SOFTWARE AND
HUMAN INTERACTION
The design
intent of collaborative software (groupware) is to transform the way documents
and rich media are shared in order to enable more
effective team collaboration.
Collaboration,
with respect to information technology, seems to have several definitions. Some
are defensible but others are so broad they lose any meaningful application.
Understanding the differences in human interactions is necessary to ensure the
appropriate technologies are employed to meet interaction needs.
There are three primary
ways in which humans interact: conversations, transactions, and collaborations.
Conversational
interaction is an
exchange of information between two or more participants where the primary
purpose of the interaction is discovery or relationship building. There is no
central entity around which the interaction revolves but is a free exchange of
information with no defined constraints generally focused on personal
experiences. Communication
technology such as telephones, instant messaging, and e-mail are
generally sufficient for conversational interactions.
Transactional
interaction involves
the exchange of transaction entities where a major function of the transaction
entity is to alter the relationship between participants. The transaction
entity is in a relatively stable form and constrains or defines the new
relationship. One participant exchanges money for goods and becomes a customer.
Transactional interactions are most effectively handled by transactional
systems that manage state and commit records for persistent storage
In collaborative interactions the main function of the participants'
relationship is to alter a collaboration entity (i.e., the converse of
transactional). The collaboration entity is in a relatively unstable form.
Examples include the development of an idea, the creation of a design, the
achievement of a shared goal. Therefore, real collaboration technologies
deliver the functionality for many participants to augment a common
deliverable. Record or document management, threaded discussions, audit
history, and other mechanisms designed to capture the efforts of many into a
managed content environment are typical of collaboration technologies.
REFRENCES
1. Johnson-Lenz,
Peter. "Rhythms,
Boundaries, and Containers:". Awakening Technology. Retrieved 30 April 1990
2. Carstensen, P.H.;
Schmidt, K. (1999)."Computer supported cooperative work: new challenges to
systems design". Citeseer.ist.psu.edu. Retrieved 2007-08-03.
3. Beyerlein, M; Freedman, S.; McGee, G.; Moran, L. (2002).
Beyond Teams: Building the Collaborative Organization. The Collaborative Work
Systems series, Wiley.
4. Wilson, P. (1991). Computer Supported Cooperative Work: An
Introduction. Kluwer Academic Pub.
No comments:
Post a Comment