I gave up video games in
1993, just after I completed the original Super Mario Brothers from Nintendo –
passing all 8 worlds - 32 boards without warping – on one man. I figured after
conquering such an amazing feat, I would excuse myself from the world of
electronics and give others a chance to shine, as I faded into legend :). Now I am old, balding, and realized I should
have stuck around the world of technology a bit more than I did.
Gamification in
education is intriguing. I see both young and old (at least older) being drawn
to, and investing time in gaming. Last week I
was teaching a lesson on World War I, and a student piped up to say that this
sounds just like a story line from the popular game, Assassin’s Creed. It would be great if just a fraction of that enthusiasm for
gaming could be put towards learning valuable skills. “Gamification in E-Learning - Are you really learning?”, by Craig Weiss, clarified the direction gaming is headed
and what it needs to include for real educational value.
Weiss used the subtitle,
“We Don’t Need No Stinking Badges,” to illustrate that it’s not about the
points one accrues, but what the learner takes away in applicable knowledge. (It
is also a great subtitle because of the reference to the movie UHF). He also
was sure to stress the element of fun, thus the whole attraction to games. If
learners are to be engaged in the experience, it needs to be fun. As a teacher,
that would be the combination to look for - something to provide a learning
experience, yet fun enough to keep my students engaged. I checked out a few
different games and would recommend a round of CODE FRED to see a balance
of the both fun and good learning experience.
In all honesty, until
now I have been thinking of gaming only in the world of computers and
technology. Board games really did not cross my mind until I came across Scott
Nicholson’s video on board games. It is well worth watching.

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